POV-Ray : Newsgroups : povray.general : Help! Can anyone figure this math? : Re: Help! Can anyone figure this math? Server Time
13 Aug 2024 19:29:22 EDT (-0400)
  Re: Help! Can anyone figure this math?  
From: Peter Popov
Date: 1 Sep 1998 17:44:48
Message: <35ec5cc0.0@news.povray.org>
Philippe Debar wrote in message <35ec3b72.0@news.povray.org>...
>Hi
>
>Peter Popov wrote in message <35eb7a41.0@news.povray.org>...
>>(...) POV internally
>>represents a box as an intersection of six planes, but it is bounded and
>>uses vista buffers, so it's fast.
>I didn't knew that. Well, I never looked inside pov... yet.


Me neither, just guessing about the box stuff (that's how I would do it).
>
>>Lastly, can you provide the math part of the code you're working
>>on once you're finished? I'm getting quite curious...
>
>Sure. Quoting myself:
>
><snip>
>I am writing macros to do linear mouldings as well as collumns
>relief, so I am after a general solution. But if you want, I can post or
>email what I have already done. The file isn't very long, but is written
>in a kind of franglais, with architectural terms my dictionnary can't
>translate.
><snap>
>
>Do you want me to email it to you? (I'd prefer that to posting it, as
>it is not finished yet, with no exemples and no explanations).
>

E-mail is fine. I have 4.3 megs of disk quota to spend, so...

>
>Renderingly,
>
>Philippe
>

Cya.

Peter


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