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Hi
Peter Popov wrote in message <35eb7a41.0@news.povray.org>...
>(...) POV internally
>represents a box as an intersection of six planes, but it is bounded and
>uses vista buffers, so it's fast.
I didn't knew that. Well, I never looked inside pov... yet.
>Lastly, can you provide the math part of the code you're working
>on once you're finished? I'm getting quite curious...
Sure. Quoting myself:
<snip>
I am writing macros to do linear mouldings as well as collumns
relief, so I am after a general solution. But if you want, I can post or
email what I have already done. The file isn't very long, but is written
in a kind of franglais, with architectural terms my dictionnary can't
translate.
<snap>
Do you want me to email it to you? (I'd prefer that to posting it, as
it is not finished yet, with no exemples and no explanations).
Renderingly,
Philippe
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