POV-Ray : Newsgroups : povray.programming : Realtime POV-Ray : Re: Realtime POV-Ray Server Time
29 Jul 2024 04:16:45 EDT (-0400)
  Re: Realtime POV-Ray  
From: Cliff Bowman
Date: 29 Aug 1998 12:02:02
Message: <35e81769.5627586@news.povray.org>
On 27 Aug 1998 09:34:05 -0500, par### [at] my-dejanewscom (Ron Parker)
wrote:

>On Thu, 27 Aug 1998 11:54:55 +0200, SA9### [at] idautbhbse 
>        <SA9### [at] idautbhbse> wrote:

>>alt+G to parse the scene. The parser only previews when the code is
>>vaild. Like this:
>
><description omitted>
>
>So if my sphere had a radius of .3625, would it reparse and rerender as I
>deleted the 5, then the 2, then the 6, and finally reparse and decide not to
>render when I deleted the 3?  Doesn't that seem like a lot of parsing?
>Remember, some people have posted their experiences with scene files that 
>take _hours_ to parse.  
>
>I think if there's gonna be an opengl preview, it has to be done when the 
>user asks for it, not automatically.
>
Of course there's nothing that says parsing/preview can't run in a
seperate thread, and be cancellable. So for each digit you delete in
the above example a parse is started - but if there's a parse already
in progress the existing parse is restarted (or cancelled first) so
you only ever have the "current scene" being parsed.

Modern PC's ought to be able to handle this without significantly
affecting typing speed - unless Windoze gets any slower and/or
bloated.


Cheers,

Cliff Bowman
Why not pay my 3D Dr Who site a visit at
http://www.geocities.com/Area51/Dimension/7855/
PS change ".duffnet" to ".net" if replying via e-mail


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