POV-Ray : Newsgroups : povray.general : Superpatch? : Re: Superpatch? Server Time
16 Nov 2024 11:15:50 EST (-0500)
  Re: Superpatch?  
From: Peter Popov
Date: 20 Aug 1998 22:30:48
Message: <35dccdc8.0@news.povray.org>
Ah, so there're macros and arrays in one place? Cool. Is there an url where
Win95 binaries available anywhere or can you post them in p.b.programming or
even e-mail them to me? Source would be fine, too, especially if you've
changed the Win95 version. In that case I may be able to incorporate the
slope dependent textures patch myself (it shouldn't be very hard), thougn I
may have some trouble with MSVC5.0 . In any case, it's a great job you've
done it!

Curious again, what do you mean by "plugin functionality"? Do you mean to
develop a "hey-look-what-great-texture-this-dll-can-make" kind of api? If
so, cool!

Thanks for your input and keep up the good work!

--Peter

pet### [at] usanet

P.S. If you're to send e-mail attachments please use my brother's e-mail
sas### [at] smartcombg , here in Bulgaria I'm having troubles reaching usa.net

>Ron Parker wrote in message <35dc24ce.0@news.povray.org>...
>I was doing it, and indeed I have decided to wait until 3.1 is out.  It's
>pretty much done for 3.0 except for the documentation, though.  With a few
>hours of work I could get it ready to go.  Maybe I will go ahead and do
this,
>because when 3.1 is released I would rather concentrate my energy on adding
>plugin functionality.
>
>Isosurfaces are in the superpatch, as are sphere sweeps and a couple of the
>other things that are popular about TMPOV.  Infinite Light and Dispersion
>have not been added, for the simple reason that there was never any working
>source code for either one.  In particular, Daren Scot Wilson said that he
>could never get certain critical parts of the dispersion patch, such as
>writing the results to a file, working correctly.  Slope-dependent textures
>have also not been added, but only because I haven't found the time.
>
>


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