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Ah, so there're macros and arrays in one place? Cool. Is there an url where
Win95 binaries available anywhere or can you post them in p.b.programming or
even e-mail them to me? Source would be fine, too, especially if you've
changed the Win95 version. In that case I may be able to incorporate the
slope dependent textures patch myself (it shouldn't be very hard), thougn I
may have some trouble with MSVC5.0 . In any case, it's a great job you've
done it!
Curious again, what do you mean by "plugin functionality"? Do you mean to
develop a "hey-look-what-great-texture-this-dll-can-make" kind of api? If
so, cool!
Thanks for your input and keep up the good work!
--Peter
pet### [at] usanet
P.S. If you're to send e-mail attachments please use my brother's e-mail
sas### [at] smartcombg , here in Bulgaria I'm having troubles reaching usa.net
>Ron Parker wrote in message <35dc24ce.0@news.povray.org>...
>I was doing it, and indeed I have decided to wait until 3.1 is out. It's
>pretty much done for 3.0 except for the documentation, though. With a few
>hours of work I could get it ready to go. Maybe I will go ahead and do
this,
>because when 3.1 is released I would rather concentrate my energy on adding
>plugin functionality.
>
>Isosurfaces are in the superpatch, as are sphere sweeps and a couple of the
>other things that are popular about TMPOV. Infinite Light and Dispersion
>have not been added, for the simple reason that there was never any working
>source code for either one. In particular, Daren Scot Wilson said that he
>could never get certain critical parts of the dispersion patch, such as
>writing the results to a file, working correctly. Slope-dependent textures
>have also not been added, but only because I haven't found the time.
>
>
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