|
![](/i/fill.gif) |
Tim Glover wrote in message <35D### [at] nettally com>...
>Wow - not bad for off the top of your head. This is pretty close to
>what I wanted. It took a few tweaks -- like Glear -> Clear <grin> --
Like #declare Glear = color Clear :)
Sorry, I was rendering at highest render/normal gui and typing was a pit
pesky...
>and still having trouble using bumpmap and texture map together, but
>DEFINITELY a good lead for further experimentation. First tries have
>been exciting. Guess it'll be a LATE night tonight.
>
>bye bye duct tape.
>
>Thanks for the excellent lead!
>
Glad I could help. Later you may try a multi-layered texture with the
undermost one for pigment and the rest completely clear, but with bump_map,
texture_mapped specular, reflection, metallic... beats 3DS's textures,
doesn't it (well, no u-v mapping in POV...yet)
>
>Tim Glover
>
>tgl### [at] nettally com
Happy tracing!
--Peter
pet### [at] usa net
Post a reply to this message
|
![](/i/fill.gif) |