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Try the following... haven't tested it as I'm typing while I am downloading
new msgs, but give it a shot:
#declare woodWithRivets =
plane
{ y, 0
texture
{ pigment
{ DMFWood1 } // on top of my head
normal
{ bump_map
{ sys "rivets.bmp" // not sure, wasn't there one
// in the Windoze directory?
interpolate 2
bump_size 0.5
}
rotate 90*x
}
}
texture
{ material_map
{ gif "circles.gif" // same as rivets but only two colors:
// black for plane white for rivet
texture { finish { Dull } pigment { Clear } }
texture { finish { Shiny } pigment { Glear } }
}
}
}
You get the idea. Not sure... should work. Please try and report the
results, I'm curious (I wanna see my skill in poving a prima vista).
Regards,
--Peter
pet### [at] usanet
Tim Glover wrote in message <35D### [at] nettallycom>...
>Anybody got any good ideas about how to do specularity mapping within
>POVRAY? Since specularity is a "finish" function, it seems to be tired
>to a particular texture. I've got a couple of way-out ideas that MAY
>work, but if there's a better way that I've overlooked, then I'd hate to
>re-invent the wheel (using flint axes and duct-tape).
>
>Tim Glover
>
>tgl### [at] nettallycom
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