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On Tue, 18 Aug 1998 09:03:30 -0400, Tim Glover <tgl### [at] nettallycom> wrote:
>Anybody got any good ideas about how to do specularity mapping within
>POVRAY? Since specularity is a "finish" function, it seems to be tired
>to a particular texture. I've got a couple of way-out ideas that MAY
>work, but if there's a better way that I've overlooked, then I'd hate to
>re-invent the wheel (using flint axes and duct-tape).
Try a down-to-earth texture map.
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