POV-Ray : Newsgroups : povray.general : Specularity mapping : Re: Specularity mapping Server Time
13 Aug 2024 15:22:41 EDT (-0400)
  Re: Specularity mapping  
From: Ron Parker
Date: 18 Aug 1998 10:41:21
Message: <35d98481.0@news.povray.org>
On Tue, 18 Aug 1998 09:03:30 -0400, Tim Glover <tgl### [at] nettallycom> wrote:
>Anybody got any good ideas about how to do specularity mapping within
>POVRAY?  Since specularity is a "finish" function, it seems to be tired
>to a particular texture.  I've got a couple of way-out ideas that MAY
>work, but if there's a better way that I've overlooked, then I'd hate to
>re-invent the wheel (using flint axes and duct-tape).

Try a down-to-earth texture map.


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