Why don't you try to render the warped objects with alpha channel turned on
and merge the resulting image with the one generated with perspective
camera? Also, here's a trick I've done in the past (a little off-topic):
when I know how the objects are ordered by distance to the viewer. I render
each object { or group of objects} separately and then use Photoshop's
layers to compose them in a single picture. Useful for "3-D" pasting complex
images or just for some collageing.
Hope this helps.
--Peter
K. Tyler wrote in message <35D8615A.E3E52C25@pacbell.net>...
>Is it possible to use two different cameras in the same scene.
>
>Possible scenario.
>
>I want to use a cylindrical camera to warp the appearance
>of a couple of objects. The rest of the scene I want eveything
>else to appear normal as with a perspective camera. Is there a
>method that will allow this to happen ?
>
>K.Tyler
>
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