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>Every time I run 3.0, there is a message saying certain features
>are "experimental" and "subject to change". That means if one chooses
>to use those features, one is prepared to lose compatibility.
>Don't look at it as halos were taken away -- look at it as they were
>a gift while they lasted, to be replaced by something even better.
Yes, that's right. But again: what's about the glass textures?
Well, I didn't want to criticize the new version too much... it's
again a very very well done work with its new possibilities! For me,
POV-Ray is still the most impressive software I've ever used. But I
would be very very glad to see a new modifier "material" in future
versions, so that one can declare the texture and interior of an
object again to one identifier like
#declare M_Glass1 = material {
texture {
pigment { color rgbf <1.0, 1.0, 1.0, 0.7> }
finish {
specular 1
roughness 0.001
ambient 0
diffuse 0
reflection 0.1
}
}
interior {
ior 1.5
}
}
That's the only thing I miss by now ;-)
Bye,
Friedemann
Friedemann Schmidt
Fri### [at] Stones com
Raytracing-Gallery: http://www.rz.fhtw-berlin.de/~s0049669/
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