All colormaps have that default if none is specified. Just like checker
uses two default colors if the colors aren't specified in the correct
manner. I didn't get the chance to render that scene, but I think this may
be what you are talking about. I think it was introduced in one of the
latter versions of 3.01 (or there abouts). Hope that helps (i.e. just add
a color_map to fix the problem).
--
Lance Birch
http://come.to/the.zone
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