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I know I (probably) need the matrix keyword (I'm not *that* new to POV).
Problem is, I am not good in math either. So far I was able to match the
texture to the cylinder, but by shearing it and not rotating it. Thanks for
the URL, though. I'll be surfing in a sec, hope it helps.
--Peter
Fabien Mosen wrote in message <357D62D7.5AA9371C@skynet.be>...
>"matrix" is what you need; I'm not familiar enough with it to explain,
>but there is a good tutorial about it :
>http://www.erols.com/vansickl/matrix.htm
>
>
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