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On Wed, 08 Jul 1998 13:30:27 -0700, "K. Tyler" <tyl### [at] pacbell net>
wrote:
>
> Not really.
> The scene is formatted roughly as follows:
>
> #declare Count = 0
> #while (Count < 360)
> box{<-1,-1,-1>,<1,1,1>scale 2 translate x*Count rotate x+y*Count pigment{bla
>bla color_map{
> [0 rgbf*.5][1 Red*.75]}}}
if rgbf*.5 isn't a syntax error, it should be. In any case, you're
making the object semitransparent, and that means POV-Ray will shoot a
"refracted" or "transmitted" ray (it uses the terms interchangeably)
and you will run into the problem I mentioned.
> #declare Count = Count*.1
How do you start at zero and get anything but zero if you keep
multiplying by .1?
> #end
>Because of the filter component I even tried
>upping the max_trace_level to 100 no luck.
Nope, the limit on the size of the stack is hard-coded. If you wanted
to make it bigger, you'd need to change it in the source and
recompile.
>Perhaps I should explicitly declare a refraction and ior at 0 ?
ior==0 is meaningless. 1 is the default for ior, but ior and
refraction don't matter - any transparent or semitransparent object is
a "refracting object."
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