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Got an example to go with that :-(
Preferably with code ;-)
Bryan
Nathan Kopp <nk8### [at] ltu edu> wrote in message 35A3186B.E2FCE36C@ltu.edu...
>Dan Connelly wrote:
>>
>> Consider such things as "density"; the "sphere", "box", etc
>> functions, density maps, color maps (in density statement),
>> and the rather promising voxel files.
>>
>> All the old stuff is still there (plus more).... it's
>> just been reorganized.
>>
>> Dan
>
>Actually, that's not completely true. Quite a bit has been
>re-written, but the concept is the same. One big difference
>is that media IGNORES the transparant & filter channels of
>its color maps.
>
>To make a good looking flame you will probably want to use
>two overlapping media. The emitting one would contain a
>color map that fades to black (black doesn't emit any light).
>The second media would be absorbing and the color map colors
>should probably be the compliments of the colors in the
>emitting media (but still needs to fade to black). The reason
>that you'd use compliments is that you'd want to absorb the
>colors other than the ones you are emitting.
>
>I hope this helps. The key is that you need to do a fade to
>black instead of a fade to transparent (since transparency is
>ignored).
>
>-Nathan Kopp
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