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In article <35a10973.7995439@news.povray.org>, Fri### [at] stones com says...
>
>"ior" fom the texture modifier to the interior modifier, although I
>didn't really understood why it isn't possible to insert the
>"interior" modifier into the texture "modifier", like finishes and
>pigments.
This is answered in the docs : if the interior could be part of a "texture"
statement, then you could make texture_maps or material_maps using textures
with different iors or medias; this would be illogical. That's why
they separated texture and interior.
Now, I agree for the following annoyment : you can't #declare a glass type
material with just 1 identifier. You must have 2 identifiers to create
a glass object...
Maybe there could be a turnaround in the future : a new "material" identifier
that would include 1 texture and 1 interior, such as :
#declare MyGlass = material {texture {TranspColor} interior {Glass1}}
Fabien.
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