POV-Ray : Newsgroups : povray.general : Glass Textures in POV-Ray 3.1 :-( : Glass Textures in POV-Ray 3.1 :-( Server Time
13 Aug 2024 19:24:01 EDT (-0400)
  Glass Textures in POV-Ray 3.1 :-(  
From: Friedemann Schmidt
Date: 6 Jul 1998 13:40:59
Message: <35a0fe11.5081470@news.povray.org>
Hi,

I'm very disappointed about the fact, that the "ior" and "refraction"
keywords has been removed from the texture modifier and thereby from
the standard glass finishes (F_Glass1..F_Glass4). If I use a texture
like "T_Glass1", I expect a glass looking object, but it's looking
only opaque, without any refraction.

I know, in the file "glass.inc" there's an instruction to add
"interior { I_Glass }" to all textures and finishes taken from this
file, but does it make sense???

I'm so confused, because I wrote a program to scan for texture
declarations, which won't work with the glass textures in "glass.inc"
if the "ior" keyword isn't located in the texture declaration any
more. Because it's fortunately still possible by now to insert the
"ior" keyword into the finish modifier (is it a bug?), I beg you, Dear
POV-Ray team, to insert it back into the glass finishes or textures
located in the file "glass.inc".

With best regards,
Friedemann Schmidt


Friedemann Schmidt
Fri### [at] Stonescom
Raytracing-Gallery: http://www.rz.fhtw-berlin.de/~s0049669


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