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Ken wrote:
>
> Nieminen Mika wrote:
>
> > Or you can just make something like this:
> >
> > normal { waves 1 translate x*10000 }
> >
> > I use this every time I want straight waves.
> >
> > --
> > - Warp. -
>
[ . . . ]
> Anyway I have come to the conclusion that
> surface normals are a poor replacement for a
> physical object that has the right shape.
> I've decided that rather than trying to imitate
> water and wavy surfaces, with planes and surface
> normals, I'm going to be a rebel and figure out a
> procedural, modeled, methodology for creating
> these surfaces that elude me.
>
> Thanks for the tips people.
>
> Ken
Ok, then I'd start with the iso-patch. Should be
easy to create e.g. a box with one sinusoidally
rippled side. Unfortunately it is only available
for POV 3.02.
-Hans-
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Remove n.o-s.p.a.m. to obtain my real address.
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In seeking the unattainable,
simplicity only gets in the way.
-- ACM SIGPLAN Sept. 1982
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