POV-Ray : Newsgroups : povray.general : Wave Forms and Normal/Pigment Patterns ? : Re: Wave Forms and Normal/Pigment Patterns ? Server Time
16 Nov 2024 07:12:43 EST (-0500)
  Re: Wave Forms and Normal/Pigment Patterns ?  
From: Hans-Detlev Fink
Date: 11 Sep 1998 08:10:28
Message: <35F904CC.D8C@pecos.n.o-s.p.a.m.de>
Ken wrote:
> 
> Nieminen Mika wrote:
> 
> >   Or you can just make something like this:
> >
> > normal { waves 1 translate x*10000 }
> >
> >   I use this every time I want straight waves.
> >
> > --
> >                                                            - Warp. -
>

[ . . . ] 

>     Anyway I have come to the conclusion that
> surface normals are a poor replacement for a
> physical object that has the right shape.
>     I've decided that rather than trying to imitate
> water and wavy surfaces, with planes and surface
> normals, I'm going to be a rebel and figure out a
> procedural, modeled, methodology for creating
> these surfaces that elude me.
> 
> Thanks for the tips people.
> 
> Ken


Ok, then I'd start with the iso-patch. Should be
easy to create e.g. a box with one sinusoidally 
rippled side. Unfortunately it is only available 
for POV 3.02.

-Hans- 


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================================
In seeking the unattainable,
simplicity only gets in the way.
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