Howdy all !
I have a question about the wave and ripple patterns that
are used in POV-Ray. It is evident that both use a concentric
method of implementation. That is to say they form like drop
rings in a pond.
This is great for modeling fish ponds and swimming
pools but really makes it difficult to accurately model straight
line waves as would be produced by a boat or the typical
wave/swell pattern in the ocean. Certainly you can argue that
the ocean has a multitude of cross patterns and I won't argue
with you. But there have been days when I was out fishing
on the ocean and the swells were very smooth and seemingly
very straight.
Is there a wave form now available in Pov that I have missed
that will allow a straight sine wave type pattern ?
I checked the docs and if it's in there I somehow missed it.
If it's not now available should it be added ?
Would it be difficult to implement a normal pattern like this ?
See below for a list of supported pattern types I compiled from
the docs.
Seeking your answers, impressions, and opinions on this topic.
This list contains what I believe are all 25 wave forms and
normal/pigment patterns available in POV-Ray.
Have I missed any ?
Patterns List:
Agate Checker Hexagon Quilted Spiral2
Average Crackle Leopard Radial Spotted
Bozo Dents Mandel Ripples Waves
Brick Gradient Marble Scalloped Wood
Bumps Granite Onion Spiral1 Wrinkles
Thanks
Ken
Post a reply to this message
|