|
![](/i/fill.gif) |
GrimDude wrote:
>
> I thought there was a way to scale by a vector to convert a right-handed
> object to the left-handed system? Surely, it is true!
Yes! Put the following line at the beginning of your code:
#declare FlipYZ = transform { matrix <1,0,0, 0,0,1, 0,1,0, 0,0,0> }
and then use it in every object that came from the other universe:
object {
MyLeftHandedObject
transform FlipYZ
}
It also works for right-handed objects imported into left-handed scenes:
object {
MyRightHandedObject
transform FlipYZ
}
Hope this helps,
John
--
"What can I say? Everyone likes flowers, even us evildoers." -- Zorak
Post a reply to this message
|
![](/i/fill.gif) |