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Fabien Mosen wrote:
> In article <35e587e6.0@news.povray.org>, par### [at] my-dejanewscom says...
>
> >Yes, everything - heightfields
> >are infinite objects, despite the fact that they are documented in the
> >"finite solid primitives" section of the manual.
>
> Interesting, I didn't knew that ! I tought their inside was limited
> to the 0,1 box...
> So they're a bit like planes...
>
> To "heylen" : the parser should give you a warning message if the
> cam'ra is inside something. But your problem may be different...
>
> Fabien.
I think the problem doesn't lie in some construction error, but the fact that
it isn't all that easy to create a nice blurry horizon with fog layers. I've
tried myself a few times and it was a disaster. If anyone ever succeeded in
creating a nice distant fog that blurs out the horizon, I'd be really
interested in how he/she accomplished that.
JK
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