POV-Ray : Newsgroups : povray.programming : Realtime POV-Ray : Re: Realtime POV-Ray Server Time
28 Jul 2024 22:15:59 EDT (-0400)
  Re: Realtime POV-Ray  
From: SA9625
Date: 27 Aug 1998 06:56:32
Message: <35E52CEF.19D1@ida.utb.hb.se>
Hi Johannes!

He he...this is exactly what I have been thinking of lately....a kind of
parser that "quitely" parses the scene and when getting a valid input(
valid code), previews the scene in OpenGL. This would be best to have
built into the official Windows POV-Ray version, and accessed through a
single toggle-button: "Preview mode" and "Trace mode". 



alt+G to parse the scene. The parser only previews when the code is
vaild. Like this:

[I start coding]

sphere
{
   <0,0,0>
   0.5


finished.]
   

   texture{pigment rgb<1,0,0>}
   


t
finished.]

} 


[now the sphere is finished, and the previewer shows a red little
sphere, beautifully shaded in OpenGL! :)]


Now, for example, imagine that I move to the radius value (0.5) with the
arrow keys. When backspacing over the 5 in the 0.5 value, the sphere has

anything anymore. But, since I only deleted the "5" to replace it with a
"3" and change the radius to 0.3( since I could see in the preview that
the sphere was too big! :) ) - the previewer shows a preview again as




Working with the best raytracer available would be a lot faster! :)

- Mikael.


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