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Hi Johannes!
He he...this is exactly what I have been thinking of lately....a kind of
parser that "quitely" parses the scene and when getting a valid input(
valid code), previews the scene in OpenGL. This would be best to have
built into the official Windows POV-Ray version, and accessed through a
single toggle-button: "Preview mode" and "Trace mode".
alt+G to parse the scene. The parser only previews when the code is
vaild. Like this:
[I start coding]
sphere
{
<0,0,0>
0.5
finished.]
texture{pigment rgb<1,0,0>}
t
finished.]
}
[now the sphere is finished, and the previewer shows a red little
sphere, beautifully shaded in OpenGL! :)]
Now, for example, imagine that I move to the radius value (0.5) with the
arrow keys. When backspacing over the 5 in the 0.5 value, the sphere has
anything anymore. But, since I only deleted the "5" to replace it with a
"3" and change the radius to 0.3( since I could see in the preview that
the sphere was too big! :) ) - the previewer shows a preview again as
Working with the best raytracer available would be a lot faster! :)
- Mikael.
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