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Steven Jones wrote:
>
> I'm trying to make an animation of a landscape with the camera flying
> around some mountains. How can I calculate the height of each part of
> the height field so I don't fly the camera into a mountain?
There are several approaches:
1. Use a code such as Leveller (free), Vue d'Esprit (free demo),
or some other package which allows one to move a camera around a height
field. Leveller is especially good at this. Then record the coordinates
for use in your animation (Leveller is designed to be used w/ POV).
Vue d'Esprit can do POV export in its registered version.... I'm not
sure it handles tga16, however (version 1 did not, but 2.02 is
massively expanded).
2. Use a tga16-compatible package like hf-lab or by John Beale to sample
points in the height field. If you use my #system() patch this can
be done from within POV, otherwise record the coordinates by hand
or script.
3. Use tmpov, which has a height field patch with a height field sampling
function which allows you to sample height field values. For now it's
only 3.02, however.
Dan
--
http://www.flash.net/~djconnel/
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