Steven Jones wrote:
> I'm trying to make an animation of a landscape with the camera flying
> around some mountains. How can I calculate the height of each part of
> the height field so I don't fly the camera into a mountain?
Height fields have height 0 to 1 (or whatever you've scaled it). Fly
above that and you won't hit rock. You can use the 'angle' definition in
the camera statement to 'zoom' in so you're not too far away from those
nice low hills.
Does that answer your question?
JK
--
http://surf.to/jkhome
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