POV-Ray : Newsgroups : povray.general : parabola object in POV : Re: parabola object in POV Server Time
13 Aug 2024 13:19:19 EDT (-0400)
  Re: parabola object in POV  
From: JK
Date: 25 Aug 1998 18:48:03
Message: <35E32FEE.DC3CF3DA@hotmail.com>
<HTML>
 

<P>Nieminen Mika wrote:
<BLOCKQUOTE TYPE=CITE>JK <kla### [at] hotmailcom> wrote:
<BR>: What do you want this 'parabola' object to look like exactly? I've
noticed that
<BR>: there are (almost) always several ways to solve a problem in POV
script, so the
<BR>: description parabola object isn't sufficient for me to think of something
here
<BR>: right away.Can't you be a bit more specific?

<P>  I think that what he means is a paraboloid, which can be defined
with the
<BR>function f(x,y)=x^2+y^2
<BR>  This can be easyly achieved in povray with the poly object.

<P>--
<BR>                                                            
- Warp. -</BLOCKQUOTE>
THE WONDERS OF THE POVRAY DOCUMENTATION
<BR>Lesson 1
<BR>by JK

<P>7.5.4.3 Quadric

<P>Quadric surfaces can produce shapes like ellipsoids, spheres, cones,
cylinders, PARABOLOIDS (dish shapes) and hyperboloids (saddle or hourglass
shapes). Note that you do not confuse quaDRic with quaRTic. A quadric is
a 2nd order polynomial while a quartic is 4th order. Quadrics render much
faster and are less error-prone.

<P>A quadric is defined in POV-Ray by
<BR> 

<P>  quadric { <A,B,C>, <D,E,F>, <G,H,I>, J }
<BR> 

<P>where A through J are float expressions that define a surface of x,
y, z points which satisfy the equation
<BR> 

<P>  A x^2   + B y^2   + C z^2 +
<BR>  D xy    + E xz    + F yz +
<BR>  G x     + H y     +
I z    + J = 0

<P>.....
<BR>and so on.
<BR>It's all there. Don't think too much on the math, just begin.
<BR>Yesyes, you're welcome.

<P>JK
<BR>--
<BR> <A HREF="http://surf.to/jkhome">Visit my newly updated homepage!</A></HTML>


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