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Friedemann Schmidt wrote:
> Hi,
>
> I think it's a big big problem with more spheres than 2. I wanted to
> fill a transparent cylinder with lot of spheres randomly in POV-Ray -
> but I gave up... ;-)
>
> I think, one have to simulate each sphere falling from the sky on top
> of the other spheres, which have to do a lot with physics. So it
> probably can't be done with the script language of POV-Ray.
>
> Bye,
> Friedemann
>
> Friedemann Schmidt
> Fri### [at] Stonescom
> Raytracing-Gallery: http://www.rz.fhtw-berlin.de/~s0049669/
I once asked if anybody had developed a routine for object collision
avoidance which I believe is what you will need to fill a cylinder or
any other shape without them overlapping. Dan Connely replied that
he had seen one recently but I can't remember where the posted reply
is located at. Dan if your out there could you fill in the blanks.
K.Tyler
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