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With the array available, it may be possible.... The key is that you
have to store the sphere values and (radius and location) and check your
new sphere against those. It would be time consuming... Otherwise, I
guess you could would with the distance formula and make each sphere
radius half the distance. My suggestion would be to do it in a modeller
or by some systemating method that looks random.
Steve
Friedemann Schmidt wrote:
>
> Hi,
>
> I think it's a big big problem with more spheres than 2. I wanted to
> fill a transparent cylinder with lot of spheres randomly in POV-Ray -
> but I gave up... ;-)
>
> I think, one have to simulate each sphere falling from the sky on top
> of the other spheres, which have to do a lot with physics. So it
> probably can't be done with the script language of POV-Ray.
>
> Bye,
> Friedemann
>
> Friedemann Schmidt
> Fri### [at] Stonescom
> Raytracing-Gallery: http://www.rz.fhtw-berlin.de/~s0049669/
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