There already exists a pattern modifyer called average.
For example:
density {
average
density_map {
[1 spherical]
[1 granite]
}
}
But it would be extremely useful to have a product
version, yielding :
density {
product
density_map {
[1 spherical]
[1 granite]
}
}
Note a granite-spherical product would give a borderless
rendering of a flame (ie the hard border wouldn't be visible).
Or if a density_map and a color_map could be combined (which
they cannot -- see my previous note on crashes in POV 3.1b5),
then a similar affect could be achieved with the average,
but will all values of 0.5 or less mapped to zero color.
Dan
--
http://www.flash.net/~djconnel/
Post a reply to this message
|