POV-Ray : Newsgroups : povray.general : Specularity mapping : Specularity mapping Server Time
13 Aug 2024 15:23:44 EDT (-0400)
  Specularity mapping  
From: Tim Glover
Date: 18 Aug 1998 10:04:11
Message: <35D97BA2.7B64@nettally.com>
Anybody got any good ideas about how to do specularity mapping within
POVRAY?  Since specularity is a "finish" function, it seems to be tired
to a particular texture.  I've got a couple of way-out ideas that MAY
work, but if there's a better way that I've overlooked, then I'd hate to
re-invent the wheel (using flint axes and duct-tape).

Tim Glover

tgl### [at] nettallycom


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