Anybody got any good ideas about how to do specularity mapping within
POVRAY? Since specularity is a "finish" function, it seems to be tired
to a particular texture. I've got a couple of way-out ideas that MAY
work, but if there's a better way that I've overlooked, then I'd hate to
re-invent the wheel (using flint axes and duct-tape).
Tim Glover
tgl### [at] nettallycom
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