It's in the documentation. It's the way it's supposed to
behave -- it isn't of the same form as halos.
Dan
Andrew Clinton wrote:
>
> I've just downloaded pov 3.1 and got possibly a little too excited about
> the new media feature. I thought that it would be possible (using a scaled
> sphere and interior) to produce wispy bozo clouds in 3d. The problem is
> that when I enter a transparency value in the density color_map the
> renderer completely ignores it and uses only the red green and blue values.
> Am I doing something wrong or is there a way around this problem?
>
> Andrew Clinton
> The POV Place - http://www3.sympatico.ca/dclinton/pov/povplace.htm
--
http://www.flash.net/~djconnel/
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