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Bret Slivka wrote:
>
> Hello group.
>
> I'm working on a 3d model of the planet Earth. I am trying to figure out
> how to take this elevation map, turn it into a heightfield and somehow
> "wrap" this heightfield around a sphere. but i'm a little stumped, so I
> thought I'd tap into the vast knowledge of this collective for guidance.
Features on the surface are under 10 km. Yet the equator-to-
pole distance is 10 Mm --- 1000 to one. Therefore for any
real purpose the Earth is smooth -- use textures
instead if you want anything approaching realism.
But this avoids the point...
POV doesn't support general surface extrusions, and mapping of
height fields is a form of surface extrusion. Or similary,
it doesn't support superlinear transformations, and spherical
mapping is superlinear. So I don't think there is an easy
answer.
Dan
--
http://www.flash.net/~djconnel/
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