|
![](/i/fill.gif) |
Victor Wodecki wrote:
> I'm trying to render a scene which has parts made of
> powder-coated metal, and I can't get my texture to
> look right. Does anyone have a texture for this sort
> of thing?
>
> For those who don't know what I mean, it is a black
> metal finish with small bumps. All my attempts have
> ended up looking like black sandpaper :-)
>
> Victor.
>
> (If replying via email, remove all digits from my email address first!)
Have you tried a texture map instead of a single proceedural texture.
I think it would be the way to go since you can control the quantity
of roughness to smoothness in a way that's impossible with other texture
proceedures.
Something like this should work:
#declare SmoothBlackTex = whatever
#declare RoughBlackTex = whatever
object{Part
texture{granite
texture_map{
[ 0 SmoothBlackTex ]
[.5 SmoothBlackTex ]
[.6 RoughBlackTex ]
[ 1 SmoothBlackTex ]}scale your scale}}
Try different patterens, texture map float values, and scaling.
I think it should work though I didn't try it.
I'll tell you one thing I sure wish I still worked at a place that has
powder coating. That stuff is tough. A good coating takes 3 days
to a week in concentrated methylene chloride to strip properly while
ordinary spray paints take 3 min.
Happy rendering.
K.Tyler
Post a reply to this message
|
![](/i/fill.gif) |