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Nick Bray wrote:
> This program has probably been discussed before but I haven't
> found any information on it. The basic problem is that when I have an
> object with both a normal applied and reflection turned on I get
> strange, ugly artifacts. Well, I'll include the source so you can see
> for yourself. I'm using v3.02 for Win 95.
>
I played around with your scene for a little while and I think what you
are seeing is not an artifact, but rather the normal is giving you what your
asking it to do. With the single light source, a high degree of reflection, and
few if any other objects in the scene to be reflected in the surface finish, you
are seeng the true perturbance function of the normal.
I did notice that changing the bumps statement to a dents statement with the
same value and scale produced a pretty good perturbed surface without the
"artifacts" your seeing.
K.Tyler
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