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This program has probably been discussed before but I haven't
found any information on it. The basic problem is that when I have an
object with both a normal applied and reflection turned on I get
strange, ugly artifacts. Well, I'll include the source so you can see
for yourself. I'm using v3.02 for Win 95.
#include "colors.inc"
#declare theta=2*pi*clock
camera{
location 3
look_at 0
}
light_source{
<5*sin(theta),5,5*cos(theta)>
color White
spotlight
radius 15
falloff 70
tightness 50
point_at 0
}
sphere{
0,1
texture{
pigment{color Yellow}
finish{
reflection 1
specular.8
roughness .006
}
normal{
bumps .6
scale .3
}
}
}
plane{
y,-1
texture{
pigment{
checker color Red, color Blue
}
}
}
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