|
![](/i/fill.gif) |
Aliasing comes from decimation of fields with large
scale correlations. If bozo is truly random, it would
be impossible to get aliasing effects at any magnification.
However, pseudorandom number generators have finite domain over
which they behave in a pseudorandom fashion, and it appears
the extensive magnification used here has revealed the
limits of the one used here.
Dan
Matthew Bennett wrote:
>
> It seems you're viewing the bozo pattern from so far away, and scaled so
> small, that perhaps these effects are caused by aliasing?
> > camera {
> > location <0,1000,0>
> > direction <0,0,1>
> > look_at <0, 0, 0>
> > }
> > light_source { <0,30000,0> color White }
> > plane { y, 0 pigment { bozo scale .01}}
--
http://www.flash.net/~djconnel/
Post a reply to this message
|
![](/i/fill.gif) |