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I stumbled upon this 'artifact' when I tried to use a bozo pattern:
#include "colors.inc"
camera {
location <0,1000,0>
direction <0,0,1>
look_at <0, 0, 0>
}
light_source { <0,30000,0> color White }
plane { y, 0 pigment { bozo scale .01}}
gives different color patterns in four quadrants.
Any idea?
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| Rob Wieringa |
| Philips Research Laboratories Eindhoven |
| __X__: remove this from email address |
| email: wie### [at] natlab research philips com |
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