Whenever I try using fog in a scene along with media objects, the
transparent shell of the hollow object becomes visible. I am trying to
use a very low-lying ground fog and the media objects are high in the
sky (example: fog_altitude about 2 units with the bottom of the media
objects no lower than 14 units). I have tried both filter of 1 and
transmittance of 1 (shells) and neither seem to stay completely
transparent when rendered. Is anyone else having this problem? Any
suggestions?
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