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Thank you for your response. I am fascinated (if somewhat overwhelmed) by the
theory. I would greatly appreciate seeing the work you have done.
Thank you!
Scott Middleton
F.VERBAAS wrote:
> One solution is to generate a height field with superimposed sine waves. I
> made some include files in the past, and found that the absence of arrays in
> POV was quite a nuisance. Now 3.1 is alive, and my example is somewhat
> obsolete.
>
> Applied theory comes from ocean engineering. What you need to specify fro
> the sea is the significant wave height and wave period, and some wave
> spreading figure. This in formation is used to generate a Bretschneider
> energy density spectrum. The latter is used to generate a 20 component wave
> height spectrum. These wavelets are then aggregated into the final height
> field. Wave spreading is not developed completely. Now, with arrays, this
> could, and will, time permitting, be done.
>
> When you are interested, let me know, and I can mail you the as-is right
> away.
>
> Frans
>
> Scott Middleton heeft geschreven in bericht <35A6FC31.736000ED@pld.com>...
> >Has anyone managed to produce a satisfactory ocean surface? I am
> >looking for a means to depict a roiling, stormy sea with crashing
> >waves. I have been messing with height fields and have yet to get
> >anything worthwhile. Any suggestions?
> >
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