POV-Ray : Newsgroups : povray.general : Ocean Surface? : Re: Ocean Surface? Server Time
13 Aug 2024 19:25:08 EDT (-0400)
  Re: Ocean Surface?  
From: Scott Middleton
Date: 16 Jul 1998 20:16:24
Message: <35AE8965.3CC0006F@pld.com>
Thank you for your response.  I am fascinated (if somewhat overwhelmed) by the
theory.  I would greatly appreciate seeing the work you have done.
Thank you!
Scott Middleton

F.VERBAAS wrote:

> One solution is to generate a height field with superimposed sine waves. I
> made some include files in the past, and found that the absence of arrays in
> POV was quite a nuisance. Now 3.1 is alive, and my example is somewhat
> obsolete.
>
> Applied theory comes from ocean engineering. What you  need to specify fro
> the sea is the significant wave height and wave period, and some wave
> spreading figure. This in formation is used to generate a Bretschneider
> energy density spectrum. The latter is used to generate a 20 component wave
> height spectrum. These wavelets are then aggregated into the final height
> field.  Wave spreading is not developed completely. Now, with arrays, this
> could, and will, time permitting, be done.
>
> When you are interested, let me know, and I can mail you the as-is right
> away.
>
> Frans
>
> Scott Middleton heeft geschreven in bericht <35A6FC31.736000ED@pld.com>...
> >Has anyone managed to produce a satisfactory ocean surface?  I am
> >looking for a means to depict a roiling, stormy sea with crashing
> >waves.  I have been messing with height fields and have yet to get
> >anything worthwhile.  Any suggestions?
> >


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