POV-Ray : Newsgroups : povray.general : Butted transparency bug? : Butted transparency bug? Server Time
13 Aug 2024 19:25:33 EDT (-0400)
  Butted transparency bug?  
From: Dan Connelly
Date: 12 Jul 1998 08:10:24
Message: <35A8999D.A5C32AA3@flash.net>
/************************************************************
The following scene results in notable artifacts between
the transparent layers.  Separating these butted boxes
by a small gap makes things worse.  Overlapping the boxes
doesn't help. 

In each case those interfaces viewed from the top are
visible.

I don't get it.... is this a bug?

Note: the details of the "media" are not important --
it is an attempt to approximate an exponential density
function with gradient y piecewise-linear segments.
**********************************************************/

#declare Camera_Location = <1.5, 0.7, -2>;

camera {
  location Camera_Location
  look_at <0, 0.5, 0>
}
light_source {
  Camera_Location
  color rgb 0.5
}
light_source {
  <-100, 100, -100>
  color rgb 0.5
}

merge {
  #declare Ny = 8;
  #declare Alpha = 0.5;
  #declare Factor = 1;
  #declare dY = 1 / Ny;
  #declare Y = 0;
  #while (Y < 1 + dY/2)
    box {
      <-0.5, 0, -0.5>,
      <0.5, dY, 0.5>
      hollow
      pigment { rgbf 1 }
      interior {
        media {
          absorption color rgb <1, 1, 0>
          scattering { 3, color rgb <0, 0, 1> }
          density {
            gradient y
            translate <0, Factor, 0>            // d(y=0)=Factor, d/dy = -1
            scale dY / ( Factor * (1 - Alpha) ) // d(y=0)=Factor,
                                                // d(y=dY) = Factor - Factor (
1 - alpha ) = Factor * alpha
          }
        }
      }
      translate Y * y
    }
    #declare Y = Y + dY;
    #declare Factor = Factor * Alpha;
  #end
}

plane {
  y,
  0
  pigment {
    checker
    color rgb <1, 1, 1>
    color rgb <1, 0.9, 0.8>
  }
}

sky_sphere {
  pigment { color rgb 1 }
}

/***********************************************
http://www.flash.net/~djconnel/
*/


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