Fabien Mosen wrote:
> > [...]
> Maybe there could be a turnaround in the future : a new "material" identifier
> that would include 1 texture and 1 interior, such as :
>
> #declare MyGlass = material {texture {TranspColor} interior {Glass1}}
>
> Fabien.
That would also solve one of the 'features' I always disliked in the POV
syntax: the 'stacking' of textures without any surrounding keywords.
That could change into:
material { texture {T1} texture {T2} }
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| Rob Wieringa |
| Philips Research Laboratories Eindhoven |
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