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Consider such things as "density"; the "sphere", "box", etc
functions, density maps, color maps (in density statement),
and the rather promising voxel files.
All the old stuff is still there (plus more).... it's
just been reorganized.
Dan
Scott Middleton wrote:
>
> I have just in the last few months gotten comfortable using 3.0's halo
> function, and am now having fits trying to learn the intricacies of the
> new media functions. With halos, it is a relatively simple matter to
> use scaling, turbulence, and partially transluscent/transparent color
> maps to completely lose all indication of the shape of the container
> object. For example, I could easily create a dancing flame which
> retained no semblance of the spherical container. I have yet to figure
> out how to do that using media. All of my experimenting so far retains
> (at least somewhat) the shape of the object. Round clouds, explosions,
> flames, etc. just don't work. Maybe the method here is obvious, but I
> haven't discovered it yet. Any help, anyone?
--
http://www.flash.net/~djconnel/
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