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Mikael Gustafsson wrote:
>
> I don't know if the POV-admin is accepting "bug reports" in this group but
> here goes. I just downloaded and tried out POV 3.1b4 win and besides being
> somewhat slower than 3.02 (will probably be optimized at a later stage?)
> it's great. I especially love the redesigned GUI but it still needs some
> fine-tuning, In Windows 98 the titlebar in the editor windows is not
> gradient as it should be. The toolbars follow the win98 "regulations" I
> guess but if would be nice to have the option to turn of the texts from the
> main toolbar (New, Open, ...). Besides these I can't think of any
> improvments at the moments so keep up the good work. POV-Ray is the best
> software I have and it keeps getting better all the time.
>
> PS. Adding the slope depentent textures that are being discussed in these
> groups would be a major improvment.
>
> Mikael Gustafsson
> mik### [at] netti fi
Personally, I really dislike the new GUI look. It's far too much like
Internet Explorer. I really don't like the animated scene in the top
right, again, it's too much like browsers. I couldn't find a way to
disable this other than disabling the toolbar entirely. Disabling the
toolbar (by un-checking 'Use Toolbar' in the 'Appearance' menu) works
immediately but if you exit and re-start POV the toolbar returns even
though 'Use Toolbar' is still un-checked! I also don't like the new
icons and the background pattern behind them. It's just too busy and
distracting.
Some of the test scenes didn't work for me eg:
foglyr2.pov --- all I got was a large opaque magenta block instead of
fog over the checkered floor.
hollow1.pov --- Couldn't detect any difference between the two spheres
or their shadows.
media3.pov --- Are we supposed to see light beams here?
galaxy.pov --- Where are the density files?
As for speed differences, I haven't run skyvase yet but fish13 runs a
full 1 minute and 8 secs slower than POV 3.02.
The demo runs 5 secs slower than POV 3.02
To end on a more positive note:
I do like the new macro facility - makes for much leaner and more
understandable code.
tim
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