Hi,
I've recently compiled a small program that generates a sphere made of
triangles which's surface is modified to create an earth-like texture.
This produces a triangle mesh of a planet.
So, does anyone think that this is in any way useful? Because you could
probably do the same by creating a texture on a sphere, then rendering
it with a cylindrical camera and using is as a height-field and pass it
through John Beale's orb program.
If anyone thinks it might be useful I might add craters and such.
Guy
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