Peter Popov wrote:
> Hi!
>
> Can anyone help me to solve the following problem: I know the coordinates of
> a cylinder and I want to map a radial y pigment on it. I want to define the
> texture at the origin and then translate it. Or define a unit cylinder and
> somehow fit it into the coordinates I have.
>
> 10x.
>
> pet### [at] usa net
"matrix" is what you need; I'm not familiar enough with it to explain,
but there is a good tutorial about it :
http://www.erols.com/vansickl/matrix.htm
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