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PoD wrote:
> Lance Birch wrote:
> >
> > Sorry, but I'm not sure of this, but, does this have something to do with
> > scalling the normal amount? I can't remember if this is effected...
> [...]
> Thanks for your reply.
> Yeah, tried that but surfaces with large normal values don't seem to
> render too well.
Scale the normal, ie:
normal{
radial .5
sine_wave
frequency 12
scale Scale
}
Yes? No?
-Rozzin
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