POV-Ray : Newsgroups : povray.general : Square Landscapes !!, Please Help !! big problems !! : Square Landscapes !!, Please Help !! big problems !! Server Time
13 Aug 2024 21:23:42 EDT (-0400)
  Square Landscapes !!, Please Help !! big problems !!  
From: Oliver Batchelor
Date: 2 Jun 1998 00:31:44
Message: <3573802F.50CD946D@netaccess.co.nz>
I am making a graphical RPG game with tiled land and a directly overhead
camera and need some help.

I created a highfield and scaled it by 30, 1, 30 translated it by -15,
0, -15 to put it back in the middle of the whole thing, put the camera
directly overhead at 0, 40, 0, changed the renderer to render at 100 by
100 resolution. And I had 3 problems.

1) Firstly the Land didnt come  out square at all  it came out as a
rectangle, being higher than it was wide.!!!

2)I don't know where to  put the camera to get all of the highfeild
exacly fitting into the rendered screen. (The Resulting tga had parts of
black around the sides or It didnt contain the very edges of the
highfeild)
This is essential because the pattern I use to get the file going into
the highfeild is a tiled pattern and the result needs also to be tilable
to be able to put the images next to each other with no clear meeting of
the 2 tiles.

3)What type of tga files does Pov produce, and is there any way of
making pov produce 16 bit Uncompressed tga files only ? (I can only load
16 bit uncompressed files not any other type of tga)

Thanks a lot,

--
__________________________________________________
|                      Oliver
Batchelor                                                   |
|          Email :
Bat### [at] netaccessconz                                         |
|Homepage :
http://users.netaccess.co.nz/Batch/                           |
|_________________________________________________|


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.