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Some say that POV-Ray doesn't do true radiosity, which may just mean that the
method is a little old. I hear many people are doing reflective light, reflective
caustics, and true area lights with radiosity. There is one guy who posts to
c.g.r.r that has a method he calls photon mapping that looks like it would work. I
also tried a program called helios that some others may have run across on the
web. There is a book that goes along with it. I tried the program and it does
rendering entirely with radiosity, no raytracing. Only takes a minute or so to
render with it too, and the results are quite amazing. Makes smooth area lights
and simulates light bouncing all over the place. I'm thinking the POV-Ray team
with adress radiosity in version 4, since they don't seem to be working on it now
and it's still considered experimental.
-Mike
Nieminen Mika wrote:
> Mathias Broxvall (mbr### [at] swipnet se NOSPAM) wrote:
> : > No, you still won't be able to see specular reflection. Sorry... even with
> : > radiosity.
>
> : Hmm, I wonder. Isn't it possible to also take into account the
> : specular reflections when calculating radiosity... I haven't check
> : how povray does it, but according to one my comuter graphic books
> : is should be possible.
>
> Is it just me or...? I wonder why povray doesn't calculate radiosity in
> a scene which is seen reflected on a mirror.
>
> --
> - Warp. -
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