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Hi Lothar,
I do not have the URL, but I'm pretty certain what you look for is POB (Pov-Ray
Binary).
I've seen mention of that in the newsgroups and even got to see their site, but it
looks like I forgot to put a bookmark on it.
I hope this helps,
Al.
Lothar Esser wrote:
> Dear Colleagues,
>
> I wonder if someone can give me some advice as to how to optimize
> povray to render very large scenes. My scene contains about 250000 frame
> level objects and povray allocates about 800 MB. Needless to say that
> the computer is running out of disk space (swap space) as soon as
> anything else but povray runs on it. So far I am just doing some tests
> but I anticipate a few crashes while povray is rendering the final
> scene. Since parsing of the input takes about 1 hour and time is rather
> limited I guess my question is whether it is possible to speed up at
> least the parsing process. Is there a way to save the parsed scene in a
> binary file so that one can re-use it after a crash ? ( I am using
> povray 3.0 )
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