POV-Ray : Newsgroups : povray.general : Light Sources : Re: Light Sources Server Time
14 Aug 2024 01:24:34 EDT (-0400)
  Re: Light Sources  
From: Jeffry Brickley
Date: 28 Apr 1998 14:10:43
Message: <35461BA3.E8A08207@programmer.net>
Well, I'm rendering a lightning bolt and trying to render the atmospheric glow.
By adding a light at every curve it looks REAL good, but it stops almost half way
down (rendering light sources) the bolt is 100 units long, given the distance it
stops at I think there's a limit at about 33-48, it's more than 33 as I am now
placing a light at every 3rd bend, but it's less than 50 as placing a light at
every 2nd still stopped half way there.... But I've never found a reference to
this limit....  I'll double check the code, but everything else seems to be good,
just the lights causing the problem....
    jeff


Nieminen Mika wrote:

> Johannes Hubert (jhu### [at] algonetse) wrote:
> : Jeffry Brickley wrote in message <35352F13.30B84FAD@programmer.net>...
> : >I've searched the documentation and I cannot find the answer to this
> : >question.... How many light sources can a scene have and can that number
> : >be expanded (assuming of course that the answer is not as many as you
> : >like).
>
> : I am not aware of any regulating factor for the number of lights, except for
> : rendering speed and other hardware related reasons.
> : Anybody else?
>
>   AFAIK there's no limit. Parsing and rendering of course slow down a lot
> with thousands of light sources, but I think there's no limit. Why there
> should be?
>   I think the only limit is the memory and disk space (for the swap) of
> the computer (I think light buffers consume memory).
>
> --
>                                                               - Warp. -



--
`._`.*.'_._ ____.____   Jeffry J. Brickley
* .o   o.* `.`. +.    . jbr### [at] geocitiescom
`  |\^/|  `. * .  * ` Magic is REAL, unless declared INTEGER.
`.. \U/ . + http://www.geocities.com/CapeCanaveral/Hangar/9078/
`.  /_\  .`. http://www.geocities.com/SiliconValley/Pines/3210


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