POV-Ray : Newsgroups : povray.general : Steam and Smoke - Texture-Modeling : Re: Steam and Smoke - Texture-Modeling Server Time
14 Aug 2024 01:23:35 EDT (-0400)
  Re: Steam and Smoke - Texture-Modeling  
From: Josh Franklin
Date: 25 Apr 1998 19:32:04
Message: <35427274.2217@value.net>
Well, you could always use halos, but that would be hell to render if
you had 10 or more halo objects to get the right shape...That's the only
thing I could think of other than using multiple layers of clouds (eg.
using turb. and octaves)

-Josh


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