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Ronald L. Parker wrote:
> All textures, except halos, are like this. All objects are treated as
> hollow "shells", so when a texture is transparent, the ray passes
> right through it and doesn't get checked again until it hits another
> object, or another side of the same object. To do otherwise would be
> computationally prohibitive.
Makes sense. Thanks.
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| Tim Riley |
| Boulder, Colorado |
| E-mail:tri### [at] its bldrdoc gov |
| Per favore spenga le Sue scarpe |
| davanti abbandonare il nave spaziale. |
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